Cabal 2stuck1/6/2024 ![]() Never got into manga though, other than reading some Junji Ito works. My favorite style of comics is weird sci-fi and fantasy in the style of Metal Hurlant, which is more prevalent among European authors but some Americans are also influenced by it. I do like some American comic series with a closed storyline, though: Transmetropolitan, The Boys, some of Moore's stuff. That's the main reason I never really got into American mainstream comics by Marvel and DC (and superheroes aren't my favorite setting anyway). First read Batman issues x-xx, then Detective Comics x, followed by Batgirl x-xx, then back to Batman, then another Detective Comics issue, then a Nightwing issue. txt that included the correct reading order. I read the Batman: Death of the Family cycle in digital form a couple of years ago and oh boy was that a mess. I always wait for a hardcover Omnibus before I buy. Most American superhero comics were released in thin magazine style issues and were only a chapter in an ongoing narrative, so it's harder to collect a complete work. European comics usually had hardcover editions that fit really well into libraries (where I got them from), and each issue was an internally complete short story (Asterix, Tintin). The different format of the comics might be one reason. ![]() Some classic Donald Duck comics too, by Carl Barks and Don Rosa, but DC and Marvel comics were rare here. As a kid I used to borrow Asterix, Tintin, Spirou and Fantasio, Lucky Luke, etc from the local library. Over here in Germany the Franco-Belgian (as well as some Spanish and Italian) comics were always more readily available than American ones. I'd have several entries that just went: "Four hours spent today. Success strikes me as depending far more on controller acumen than anything we'd call "tactics." I understand that lots of people like that, but it's just not my cup of tea. (I realize I'm still allowing for a fairly flexible definition of "realistic" in saying this.) The enemies in Fire King feel like they would have no trouble conquering the world if they would just organize rather than blobbing around in random directions. I see a big difference between such games and those (whether RPGs or action games) in which a realistic number of enemies are situated in realistic locations and act like realistic foes. Games based on Hydlide or Zelda are similar in this regard, probably accounting for my inability to take to them. They just "swarm." Killing them feels like stamping out insects. ![]() The player takes on literal armies of interchangeable enemies who have no individual agency. ![]() Getting back to combat, there's a level of abstraction in gauntlesque games that I've never liked. ![]()
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